Meta 3D Studios Upgrades Gamma Protocol To Physically Based Rendering Visuals In Unity 3D

AUSTIN, TEXAS (October 21, 2015) – Meta 3D Studios, developer of custom branded interactive experiences, announces their involvement on Gamma Protocol, a Tactical Turn Based multiplayer battle game for PC and Mac

About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including A&E Networks, Discovery Channel, Mattel, and Syfy Channel. Meta 3D Studios services small- to large-sized game and app clients with their interactive product, art, and animation needs, and helps to launch hundreds of diverse projects worldwide. Visit our Case Studies for more information about Meta 3D Studios and how we work with our clients.

Our goal is to help and assist you in getting your projects successfully completed and launched worldwide. With a background of hundreds of projects from all continents and corners of the world, it is our continued commitment to offer an attractive and diverse selection of affordable services to our valued clients. We’re here to make your project awesome.

Please contact us at info@meta3dstudios.com for more information.

About Stratotainment

By leveraging the latest in web technology, Stratotainment is a game publisher/developer whose vision is crafting deeply engaging and innovative entertainment titles for gaming enthusiasts worldwide.

At Stratotainment we have set out to bring the full 3D desktop experience to all popular browsers on all accessible platforms. Foregoing off-the-shelf products and services, we have also decided to develop our own proprietary back-end solution based on industry standards, which will give us maximum control and flexibility in an ever-changing market.

Enough Already! Just What *IS* Google Cardboard?

New ShimmerIt’s a Floor Wax! It’s a Dessert Topping! It’s Both!

While it’s true that you wouldn’t want to use it for either of those, Google Cardboard is more than a cardboard box. It’s a way that Google is unifying a platform for developers and users. And along the way, they’re making it easy for people to afford to enter the realm of Virtual Reality. Think of it as Virtual Reality Garanimals. (Did I just show my age?)

Put It In Your Phone

Google Cardboard is an app that allows you to access virtual reality on your phone. Download the app and install it. Run the app and check out some VR. But wait… I see two images, one for my left eye and one for my right… did we forget something?

Put Your Phone In ItGoogle Cardboard open with Phone

Google Cardboard is a device that allows you to insert your phone and use your phone’s screen to view Virtual Reality through large lenses that focus your view perfectly on the screen so your phone’s screen becomes a huge movie screen. And since we’re talking about VR, it’s a huge 3D movie screen! If a device says it is Google Cardboard, like the Mattel VR View-Master, it means it is compatible with everything called Google Cardboard.

Put It In Your AppWorks with Google Cardboard

For developers, Google Cardboard is a way to easily support all devices that are compatible with Google Cardboard. When you build your Virtual Reality app, add a few of the magic sprinkles from the Google Cardboard wizards, and you’re ready to rock the Cardboard, rock the Cardboard. As a developer, you know that your application is going to work on all the Google Cardboard devices.

Still Confused? 

Don’t worry! Here’s a video that does a good job of explaining everything you need to know. Below the video is a list of device manufacturers and links to more items of interest. Write us if you have questions!

Google Cardboard HeadsetsWin-a-View-Master-Virtual-Reality-Viewer-from-Mattel

First of all, there are lots. All of these are compatible with the GC software. The only thing you need to keep in mind is that some phones do not fit in some of these. As a device consumer, be sure to check the size restrictions. It all, essentially, comes down to the size of the phone or the phone’s viewscreen.

Our favorites are: Google Cardboard Viewers themselves because they are inexpensive and work, Mattel’s VR View-Master because RETRO COOL, and Merge VR because they are soft and our kids can drop them without us being too worried about our expensive phones getting damaged. Hey, testing is important!

Get a Google Cardboard Headset NOW!

Google Cardboard brings immersive experiences to everyone in a simple and affordable way. Whether you fold your own or buy a Works with Google Cardboard certified viewer, you’re just one step away from experiencing virtual reality on your smartphone. All of the viewers here carry the Works with Google Cardboard badge, which means they work with your Cardboard apps. So find the viewer that fits you (and your smartphone) best, then enjoy your favorite immersive experiences.

Additional devices we have identified are listed below. If we missed any, please tell us in the comments! 

3Csmart, 3Deva, AGPtek, Aizbo®, Altergaze, Andoer, AntVR, Archgon VRock, Archos VR, Ariic, AuraVR, Baoer Cardboard Valencia, Baofeng Mojing III, Bluenet, BoboVR, Bravozone, C1-Glass from Goggle Tech, Carl Zeiss VR One, CHICHO, Cmoar, Color Cross, CST-01, Davyci, DEFAIRY, DESTEK®, Dive VR, DODOcase, Durovis Dive, Eachbid, ebtintin, eimolife® 2.0, Ewin, FAVOLCANO, Fibrum, FIVESUNG®, FreeFly VR, GameFace, Geekercity®, GYD VR Headset, Hasbro My3D Viewer, Homido VR, Hossen, I AM CARDBOARD EVA Version, IMAX, Increase Max Edition, J-DEAL®, JHB 3D Glasses, Karas 3D, Kingfansion, KKmoon, Lakento, LEAP-HD, LightsCastle 2015, Ling VR, Linkcool, Minisuit, Noon VR, Phoneix, Pinc VR, Playglass, PowisCustom, PU Leather and Microfiber 3D Glasses, Purple EVA 3D Glasses, Refugio3D, Ritech 3D Glasses, SimpleVR, SUNNYPEAK, Sunsbell®, Tagstand, TEEFAN®, US OFTENBUY, Voberry®, VR Envy Velocity, VR ONE, vrAse, VReyeGO, Wecharger, XA, Xin Gear, ZwTech. WHEW! Which do YOU want? 

Family Friendly Fun tm 500 x 500About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including A&E Networks, Discovery Channel, Mattel, and Syfy Channel. Meta 3D Studios services small- to large-sized game and app clients with their interactive product, art, and animation needs, and helps to launch hundreds of diverse projects worldwide. Visit our Case Studies for more information about Meta 3D Studios and how we work with our clients.

Our goal is to help and assist you in getting your projects successfully completed and launched worldwide. With a background of hundreds of projects from all continents and corners of the world, it is our continued commitment to offer an attractive and diverse selection of affordable services to our valued clients. We’re here to make your project awesome.

Please contact us at info@meta3dstudios.com for more information.

 

 

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3 Reasons We Use Basecamp For Communication On Distributed Projects

Basecamp LogoAs a solutions provider to hundreds of complicated, communication-intensive interactive projects, we have used many project tracking / sharing solutions. Some are good; some are bad. Clients may have their own preferred tools, and we adapt to them immediately, but when we recommend a tool, it’s Basecamp.

The most important part to get right on an interactive project is communication. Creating a perfect plan before embarking on a project with many things that can go right or wrong, have multiple interpretations as to what “feels right” as a user, and having team members that are potentially spread all over the world is fraught with danger. Almost every project you research lists lack of clear communication as its number one problem. How do you solve for that?

#1 Transparency

TransparencyNothing helps communication more than a clear view of a project. Basecamp allows clients and all staff members to see what is happening at any time. From messages that are visible at all times to To Do lists that can include pictures and other files, as long as everyone is committed to the goal of transparency, getting a snapshot of the current project at any time is a huge boon for all team members and managers.

#2 Ease of Use and Communication

Most of our clients learn how to use Basecamp within minutes or hours. Messages and To Do items, when added or changed in any way, are sent through email to all the parties that are added to the email update list. This keeps the amount of email communication focused upon tasks that are relevant to them, instead of being inundated by everything. Launching Basecamp to see details or respond requires one click in an email. And Basecamp runs in a browser. How much easier can that be?

#3 Project Memory

While there are many ways to track the history of a project, one of the biggest challenges to a distributed group is to find a way to have new people brought onto the project and have them “catch up” to where the project is at the moment. Basecamp allows all users to go through the project’s history at their own pace, without having a manager spent an inordinate amount of time away from their main responsibilities of keeping the entire project running.

In Summary

Distributed teams in different time zones require special attention to communication. Nothing beats co-location for full communication, but Basecamp’s ability to provide transparency, ease of use that leads to better communication, and project memory has provided us a great tool to provide with what our clients want… success!

 


About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including A&E Networks, Discovery Channel, Mattel, and Syfy Channel. Meta 3D Studios services small- to large-sized game and app clients with their interactive product, art, and animation needs, and helps to launch hundreds of diverse projects worldwide. Visit our Case Studies for more information about Meta 3D Studios and how we work with our clients.

Our goal is to help and assist you in getting your projects successfully completed and launched worldwide. With a background of hundreds of projects from all continents and corners of the world, it is our continued commitment to offer an attractive and diverse selection of affordable services to our valued clients. We’re here to make your project awesome.

Please contact us at info@meta3dstudios.com for more information.

 

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A Vivacious Showing of Valve’s New VR Tech

Vive Headset Sensors and Controllers


What is the Vive?

The Vive is Valve’s new Virtual Reality (VR) headset that is set to compete with the Oculus Rift in 2016. It has one VR headset, two room sensors and two hand controllers (one for each hand). To set it up, you place the sensors on the ends of the area you want to designate for play. A 4×4 foot area is needed but an 8×8 foot area is suggested for the best experience. The hand controllers are the size of sword handles and are considered to be “One to one movement,” meaning they perfectly follow your real world hand movements while you move them around in the virtual world.

You can find more technical specifications here at Valve’s website

What Is The Experience?

At the “VR Austin Meetup: September 2015 Edition at the North Door here in Austin, TX, several companies had a showing of their titles using the Vive. There was a large amount of space designated for the Vive on the show floor, with the device’s room sensors placed on poles about 8 ft above the ground. There was a two hour wait to try the Vive experience, due to the length of the demonstrations, but it was worth it. Almost immediately after putting on the goggles and grabbing the controllers, I felt like I was in a completely different world.

The room sensors were tracking my hand movements and my physical location in the world space inside the game. In other words, when I walked around, the game knew where I was.

In the game I played, you guide planes to a runway and do other tasks that help make the airport run smoothly. It was amazing! When I was guiding them, I was in the air, and the perspective made me feel like a giant grabbing onto planes in a very intuitive way, I did not need to guess if I was grabbing the gameplay objects; it just worked. Other parts of the game changed the perspective so that  I felt like I was a normal-sized person, I put out a few fires on some planes that had landed and also scared off seagulls that got in the way of the planes landing. The game was amazingly fun and it was only one of the five awesome game titles being shown. I was having too much fun and I lost track of time. It turned out that I had been playing for a good fifteen minutes!

Vive Vs Oculus Rift

Comparing Vive directly to Oculus Rift, the current trend setter in virtual reality headsets, there are some major differences and strengths. The Vive requires a large amount of space to be effective, which to be honest, not many people have in their living rooms or bedrooms. With the Oculus you’re mostly stationary at your desk and use your mouse or gamepad to move around. The games shown for the Vive seem to stay within a virtual space created by its sensors, meaning you can only move around in the space created by the Vive. The Oculus seems to be more geared for use with most games out in the market, similar to a close up monitor, and with the Vive’s ability to let you physically move around, companies will need to develop games specifically for it.

The choice is yours to decide what to get when both devices are released to consumers in 2016. If you have the space and want to truly feel like you’re in a virtual world out of the box, I suggest checking out the Vive when it’s demonstrated, the experience might be the only thing keeping you from joining the future of VR.

 


About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including Discovery Channel, Mattel, and Syfy Channel. Meta 3D Studios services small- to large-sized game and app clients with their interactive product, art, and animation needs, and helps to launch hundreds of diverse projects worldwide. Visit our Case Studies for more information about Meta 3D Studios and how we work with our clients.

Our goal is to help and assist you in getting your projects successfully completed and launched worldwide. With a background of hundreds of projects from all continents and corners of the world, it is our continued commitment to offer an attractive and diverse selection of affordable services to our valued clients. We’re here to make your project awesome.

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User Interface And The Importance Of Vector Art

Bitmap versus Vector

Vector Art Gives You Professional Results

User Interface (UI) is how your user is going to navigate your app, website and AAA game. Having clean readable UI is an art form in itself and to start getting professional results you need to use the power of vector art. Vector graphics use mathematics to draw a line to two separate points on the screen. Don’t let the math behind the process intimidate you; most programs make using vector art as easy as using any paint or 3D art program.

Why Use Vector Over Bitmap Graphics And What Is The Difference?

Bitmap graphics uses “pixels” to draw squares on the screen of a specific resolution. The problem with this is they are set at a certain resolution and can become blurry with improper use, especially for video games. Vector graphics does not suffer this problem they do not rely on resolution to create the image. Vector can be as small as a postage stamp and as large as a football field logo and have the same quality. When you make vector art, it is very useful for any interface that is going to change size or shape, over mobile and console.

Vector Can Be Made Any Size Immediately

There are a few challenges to vector art, but as technology improves these are being addressed. Most software programs currently use bitmap graphics to display their images, but vector has that covered. You can export a vector image at any resolution desired and will create a perfect bitmap for your resolution with no human error.

What Programs Use Vector Graphics?

There are many programs but the most popular paid one is Adobe Illustrator and, for free vector tools, Inkscape is a powerful alternative. I use Illustrator because of the ease of use and also all the options available to edit a vector shape along with the superior tools. Photoshop has a vector hybrid using the pen tool. It takes a vector shape and automatically converts it to bitmap. Its also useful using this tool to get the best selections and resolutions in Photoshop.

What Is The End Goal?

Using vector graphics is the best way to show clean, perfect images in today’s User Interfaces (UI). Good UI keeps people focused on the information it provides and bad UI can seriously detract from the real meaning or goal of your product. The first step to making a professional piece of UI art is using vector graphics.

 


About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including A&E Networks, Discovery Channel, Mattel, and Syfy Channel. Meta 3D Studios services small- to large-sized game and app clients with their interactive product, art, and animation needs, and helps to launch hundreds of diverse projects worldwide. Visit our Case Studies for more information about Meta 3D Studios and how we work with our clients.

Our goal is to help and assist you in getting your projects successfully completed and launched worldwide. With a background of hundreds of projects from all continents and corners of the world, it is our continued commitment to offer an attractive and diverse selection of affordable services to our valued clients. We’re here to make your project awesome.

Please contact us at info@meta3dstudios.com for more information.

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Drastically Improve Graphic Quality Using Physically Based Rendering

PBR Example

What Is PBR?

Physically Based Rendering (or PBR) is a way game developers can simulate the interplay between materials and light in a way that simulates reality. It is the combination of these two technologies in a real time gaming environment that make it possible for developers to deliver high quality realistic imagery.

Textures Are What Make Models Look “Right” To Us

We can give objects a texture that can have details such as reflective, bump, shadow detail and emissive properties to make up an amazing looking object or character. This opportunity allows developers to not only simulate reality, but provides more stylistic choices for the artists developing the worlds.

Game Engines Like Unity Use PBR To Make Recipes

First, the PBR system is made possible with a material generating Shader within the game engine. This Shader allows artists to combine image maps and setup parameters to cultivate a recipe for each material type.

Second, lighting in the past was difficult to achieve realism, but we now have access to Global Illumination or GI in a real time game engine such as Unity 5.  Global illumination makes it possible to light your entire scene with a single light source. Global or indirect illumination are algorithms used in 3D computer graphics – both real time (3D Games) and non real time such as (Shrek) that produce realistic lighting to 3D scenes. These algorithms not only produce the light which can come directly from a single light source, but can simulate the reflected light by other surfaces in the scene. These are known as Direct and Indirect Lighting and help bring the Shader of an object to life.

 


About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including A&E Networks, Discovery Channel, Mattel, and Syfy Channel. Additionally, Meta 3D Studios services small to large sized game and app clients with their interactive product, art, and animation needs. If you’d like to learn more about how we work with clients, visit our Case Studies page.

Our goal is to help and assist you in getting your projects successfully completed and launched worldwide. With a background of hundreds of projects from all continents and corners of the world, it is our continued commitment to offer an attractive and diverse selection of affordable services to our valued clients. We’re here to make your project awesome.

Please contact us at info@meta3dstudios.com for more information.

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What Is The Difference Between Augmented Reality And Virtual Reality?

Virtual Reality UserA lot of people ask: “What is the difference between Augmented Reality and Virtual Reality?” While they are closely tied, Virtual Reality is working in a totally computer generated space, and being immersed in it, either through visual and auditory mediums that block out the real world and replace it with the virtual, or by using real world motion as input for a purely virtual experience. Augmented Reality however, integrates computer imagery with real world objects. The computer recognizes things and uses them to overlay computer elements.

What does that mean though?

Immersion Is Linked To Physical Movement In Virtual Reality

That means that in Virtual Reality, when something that a sensor can read moves, the reality is affected. With a head mounted device (goggles/helmet) like the Oculus Rift, when you move your head, the camera inside the virtual environment moves. Or if you have an Xbox, the Kinect recognizes your motions and can respond to them in a game, or to control your TV. You affect a purely virtual world. This can lead to truly immersive experiences, imagine a world where movies are shot in 360 degree cameras, where you aren’t limited to the field of view of even an IMAX screen, and can completely immerse yourself into a world.

Augmented Reality

Augmented Reality Is Linked To Physical Objects

In Augmented Reality however, the computer recognizes real world objects, and may add virtual objects over it, to better give you information, create a game, or just add something that wasn’t there. Our soldiers have been using Augmented Reality for years, Heads up displays (HUDs) on our fighter jets and helicopters can recognize moving objects, target them, and identify them. Augmented Reality is using computers to make reality better. You look through the lens of a computer and it adds the computer generated objects. Imagine a world where your glasses can recognize a store sign, cross referenc e it with GPS, and give you a reminder that you wanted to get toothpaste. It then displays that there is a sale on the brand you like at this store.

Ultimately both technologies have their own uses and strengths, but the difference is there and we should recognize how both can give us things that have only been thought of in sci-fi.

 


About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including A&E Networks, Discovery Channel, Mattel, and Syfy Channel. Meta 3D Studios services small- to large-sized game and app clients with their interactive product, art, and animation needs, and helps to launch hundreds of diverse projects worldwide. Visit our Case Studies for more information about Meta 3D Studios and how we work with our clients.

Our goal is to help and assist you in getting your projects successfully completed and launched worldwide. With a background of hundreds of projects from all continents and corners of the world, it is our continued commitment to offer an attractive and diverse selection of affordable services to our valued clients. We’re here to make your project awesome.

Please contact us at info@meta3dstudios.com for more information.

 

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Industry Veteran Meta 3D Studios Joins Augmented Reality Consortium

Meta 3D Studios Has Expanded Their Custom Development Capabilities To Include Cutting-edge Augmented And Virtual Reality Technologies

AUSTIN, TX., March 24th 2015: Interactive industry veteran Meta 3D Studios, founded in 2005, has expanded their custom application and game development capabilities to include cutting-edge augmented and virtual reality technologies, and is announcing that it has joined the Augmented Reality Consortium (“AR Consortium”).AR Consortium Logo

The AR Consortium is an exclusive group of industry leaders and executives actively involved in commercializing augmented reality technologies, defining best-practices, and continuously pushing the envelope of innovation in what AR can do.

“We are excited to join the Consortium and share over 37 years of experience in the interactive gaming industry with our peers,” Says Billy Joe Cain, Business Development Director for Meta 3D Studios. “We believe that our background in telling engaging interactive stories and crafting amazing experiences will take full advantage of the incredible potential of augmented reality.”

“When we designed and assisted in the development of a custom branded Augmented Reality marketing application for the launch of a Syfy channel program, everyone’s eyes lit up and they had such a good time. That was like watching people become kids again,” says Randy Polk, President of Meta 3D Studios. “Your imagination can truly come to life with AR; this is the technology of the future that we have been waiting for. Joining the Consortium gives us the chance to share ideas and collaborate, as well as bring new capabilities to interactive applications we develop and customize for our clients.”

Meta 3D Studios was welcomed into the AR Consortium by Robert A. Rice, the Founder and Chairman of the industry group. The AR Consortium was founded in 2009 to promote best practices and share information in the burgeoning field.

“The team at Meta 3D Studios has an amazing background in developing interactive media and experiences with legendary companies and games.” said Robert Rice, Chairman of the Consortium. “Augmented Reality is so much more than just overlaying 3D images on the real world through smartphones and other devices. Meta 3D Studios has a wealth of talent and expertise to really push the limit of AR and create experiences that are amazing, meaningful, and engaging to users. I’m looking forward to what they are going to do next.”


About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including Discovery Channel, Mattel, and Syfy Channel. Additionally, Meta 3D Studios services small to large sized game and app clients with their interactive product, art, and animation needs. If you’d like to learn more about how we work with clients, visit our Case Studies page.

Our goal is to help and assist you in getting your projects successfully completed and launched worldwide. With a background of hundreds of projects from all continents and corners of the world, it is our continued commitment to offer an attractive and diverse selection of affordable services to our valued clients. We’re here to make your project awesome.

Please contact Billy Joe Cain at billycain@meta3dstudios.com or (512) 380-9373 for more information.

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Link to Gamasutra article.

Meta 3D Studios Brings On New Business Development Director

Interactive Software Executive Billy Joe Cain Tapped to Head Business Development at Meta 3D Studios

AUSTIN, TX.; August 18th, 2014: Application and game developer Meta 3D Studios, founded in 2005, has tapped interactive veteran Billy Joe Cain as their Business Development Director.Billy Joe Cain - Business Development Director

“We are very excited to have Billy come on board because he brings a wealth of interactive experience to the team, from a design perspective all the way to an operations standpoint. Building a strategic plan with Billy was almost like finishing each other’s sentences,” says Randy Polk, President of Meta 3D Studios.

Cain worked for legendary game studios Origin Systems and Electronic Arts before he struck out on his own, co-founding three game development studios over a period of 15 years. “I’ve been very fortunate to have worked with some amazingly talented people throughout the years and I’m always trying to get the ‘band’ back together,” said Cain.

Meta 3D Studios’ leadership experience more than doubled with Cain’s hire. “Between Billy and me, you’re talking about 36 years of some very hard-won experience,” claims Polk. Managing highly-technical, creative, interactive product development is definitely a challenge. “Some people refer to the management challenge as herding cats. I think it’s more like herding cats in a tornado,” jokes Cain.

Cain is eager to expand Meta 3D Studios capabilities’ and client list. He says “Meta 3D Studios has created some cool apps and games and I am very eager to reach out to new clients. Once companies learn what we have up our sleeves, it’s on like Donkey Kong.”

Meta 3D Studios is currently growing their Augmented Reality and Virtual Reality offerings to service enterprises including marketing and advertising agencies.

Augmented Reality (AR) is a technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view. “Imagine a jet pilot’s visor with speed, altitude, etc. being displayed in front of their eyes. AR can take that experience and multiply it by infinity, even generating a world visually on top of the real world. There are, essentially, no limits to what can be created,” explains Cain. “It’s really exciting because it can be used in so many other industries including advertising, health and medicine as well as the military.”

In 2013, Meta 3D Studios assisted with development of an AR application for the launch of a Syfy channel program in Canada and North American markets that lets users make mini-movies with Hollywood-style effects by adding virtual actors directly into movies you’ve created using nothing but your iPhone or iPad camera.


About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including A&E Networks, Discovery Channel, Mattel, and Syfy Channel. Meta 3D Studios services small- to large-sized game and app clients with their interactive product, art, and animation needs, and helps to launch hundreds of diverse projects worldwide. Visit our Case Studies for more information about Meta 3D Studios and how we work with our clients.

Our goal is to help and assist you in getting your projects successfully completed and launched worldwide. With a background of hundreds of projects from all continents and corners of the world, it is our continued commitment to offer an attractive and diverse selection of affordable services to our valued clients. We’re here to make your project awesome.

Please contact us at info@meta3dstudios.com for more information.

 

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Meta 3D Studios Committed To Keeping Austin Weird!

High Quality Visual Content – On Time. On Target. On Budget.

KAWTieDye

AUSTIN, TX.; October 2nd, 2009: In 2009, Austin, Texas was selected by Money magazine as the third Best Place To Live; tourists and visitors from all over the world enjoy the experience of what is considered the Live Music Capital of the World. What most people don’t know is that Austin is also the home of Meta 3D Studios, a privately owned outsourcing studio committed to keeping Austin weird with their personalities, but not with their quality of work!

A Solid Background

Meta 3D Studios has specialized in providing 2D and 3D visual content not only to music videos and feature films, but also anything from smaller casual games in Flash to major AAA titles on current gaming consoles. The studio has worked on numerous titles, web-applications, iPhone apps, and other projects where price and delivery-on-time are priority.

Four Key Principles

“Outsourcing is not all about “shaving cost to a fraction.” Outsourcing is about establishing a professional partnership to ensure your company is competitive and focused on core competencies. At Meta 3D Studios we believe in four key principles: quality, innovation, collaboration and efficiency”, says Randy Polk, Founder and CEO.

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The studio has recently delivered content to a number of Nintendo DS™ games and is currently working on content for a Microsoft XBOX™ 360 game scheduled for release early 2010. Developers and publishers of any size are encouraged to contact the studio for more information about services and pricing.

 


About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including Discovery Channel, Mattel, and Syfy Channel. Additionally, Meta 3D Studios services small to large sized game and app clients with their interactive product, art, and animation needs. If you’d like to learn more about how we work with clients, visit our Case Studies page.

Our goal is to help and assist you in getting your projects successfully completed and launched worldwide. With a background of hundreds of projects from all continents and corners of the world, it is our continued commitment to offer an attractive and diverse selection of affordable services to our valued clients. We’re here to make your project awesome.

Please contact Billy Joe Cain at billycain@meta3dstudios.com or (512) 380-9373 for more information.

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