First Time Virtual Reality Users Can Easily Experience “Load and Look™” Title VR Palace of Orb on Oculus Rift

VR Palace of Orb with logo
AUSTIN, TEXAS (April 6, 2016) – Meta 3D Studios, developer of custom Virtual Reality experiences for Oculus Rift, Google Cardboard, Mattel’s VR View-Master and other VR devices, announces today the release of their 10th Load and Look VR™ title, VR Palace of Orb, available exclusively within their Oculus Rift title, VR Metaverse.

In VR Palace of Orb, players travel to an alternate dimension and explore a magical realm, where Orb’s Palace rests in the stars. Flames burn in cauldrons near the entrance, and hanging ivy welcomes you to the interior of the ancient structure. As you reach the center of the Palace, you find a mysterious, monolithic slab. Who knows what magic Orb summons here?

All Load and Look VR™ titles are optimized for first-time Virtual Reality users. Simply launch the Load and Look VR™ title and travel to a high-quality, stereoscopic virtual world with high-fidelity stereo audio. Users can experience the world in 360 degrees (up, down, left, right, and behind you). Each experience is kid-friendly, and introduces people to the power of Virtual Reality. No button presses or confusing menus are needed. Finally, all apps are free from Advertising and In-App Purchases as they are geared for children.

VR Palace of Orb Screenshot 1600x822

Other Load and Look VR™ titles from Meta 3D Studios are available through the Google Play store, including VR Poltergeist Manor, VR Haunted HospitalVR Zen GardenVR Bearclaw’s Forge, VR Forsaken City, VR Scary Forest, VR Happy Forest and VR Alien Attack.Load, look, and share them with your friends!Family Friendly Fun tm 500 x 500

About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including Discovery Channel, Mattel, and Syfy Channel. Meta 3D Studios services small- to large-sized game and app clients with their interactive product, art, and animation needs, and helps to launch hundreds of diverse projects worldwide. Visit our Case Studies for more information about Meta 3D Studios and how we work with our clients.

LOAD AND LOOK VR, VR PALACE OF ORB, VR POLTERGEIST MANOR, VR HAUNTED HOSPITAL, VR FORSAKEN CITY, VR ZEN GARDEN, VR SCARY FOREST, VR BEARCLAW’S FORGE, VR HAPPY FOREST, VR ALIEN ATTACK, VR METAVERSE, META 3D STUDIOS, and the META 3D STUDIOS logo are trademarks of Meta 3D Studios, Inc.

VR Metaverse Launches on Oculus Rift

VR Metaverse Logo 672x372 for Featured Image In WordPressWhat’s the VR Metaverse?

Virtual Reality is exploding. The market is expected to grow into a $20 billion industry in the next few years. Our goal is to maintain a position doing cool new stuff, so after our recent foray into Augmented Reality (see our AR project’s Case Study), we decided to dive right in to VR!

Our team put together eight Virtual Reality apps in 2015 for Google Cardboard. The experiences are designed to be “first time VR apps” for people that haven’t seen a world in VR it before,” and are thus simple to get running and use.

Once we acquired an Oculus Rift development kit, we wanted to dig in and see what it was all about, so we compiled five of those apps (VR Poltergeist Manor, VR Haunted Hospital, VR Zen Garden, VR Scary Forest, VR Bearclaw’s Forge) and a specially-created brand new app, VR Palace of Orb, into a single application called VR Metaverse.

VR Metaverse opens up in a desert “hub” world, where there is a series of six doors in front of the player. Players can interact in VR Metaverse by merely looking at an object you want to manipulate. From the hub, you can look at a door, and when it opens, you are transported to the ‘verse it represents. To return to the hub, players merely look at their feet, and the compass returns them to the hub.

Features

  • Great for first time Virtual Reality users – introduces the power of VR
  • 6 Completely Different Experiences, Including the New VR Palace of Orb
  • Easy to use: no buttons or controller required
  • Kid-friendly: no advertising or in-app purchases
  • Amazing 360-degree visuals
  • Stereo Sound
  • 3D Images
  • Load it, view it, share it with your friends!

From the central hub, there are eight doors that take you to different worlds. Simply look at a door to enter its world. Once inside the world, look down to the travel compass to return to the hub world.

Meet the ‘Verses

VR Poltergeist Manor tm Meta3DLogo Feature Graphic 1024 x 500VR Poltergeist Manor

The haunted house has stood alone on the hill for decades – the locals know better than to knock. But on a dark and stormy night, you are forced to find shelter. As the front door shuts behind you and… disappears… you find more than a roof over your head. What could possibly go wrong? Enter a virtual reality house haunted by a dangerous ghost. Let your fear flow as you venture through the scary manor. See the ghost manipulate the mansion to scare you on this journey of fright. The player is moved throughout Poltergeist Manor automatically, so they only need to “look around” to enjoy the experience and no controller required.

  • This is a kid-friendly Virtual Reality experience with scary visuals and events.
  • The camera slowly moves throughout the experience.

VR Palace of Orb tm Meta3DLogo Feature Graphic 1024 x 500VR Palace of Orb

Created just for VR Metaverse, players take a magical, ethereal tour of Orb’s Palace while he is visiting another dimension. Orb has situated his Palace in a fold of spacetime where you can view a new world in formation. Is this our past or our future?

  • The camera slowly moves throughout the experience.

VR Haunted Hospital tm Meta3DLogo Feature Graphic 1024 x 500VR Haunted Hospital

How did they convince you to come inside? They were all too terrified to follow you. Are you able to to conquer your fear and stay inside longer than your friends? Eerie sound effects and, well, a creepy atmosphere await you inside the Haunted Hospital. Will you make it until the morning?

  • The camera is stationary throughout the experience.

VR Zen Garden tm Meta3DLogo Feature Graphic 1024 x 500VR Zen Garden

The peaceful sunset environment is perfect to assist in meditation, and calming nerves after whatever life might throw at you. Listen to the sounds of birds, wind, and the trickling river as you examine classic stonework lanterns and a quaint wooden bridge around you.

  • The camera is stationary throughout the experience.

VR Scary Garden tm Meta3DLogo Feature Graphic 1024 x 500VR Scary Forest

Hail and Well-met! You have arrived at Riverton on the evening of the Fall Festival, where every child has the opportunity to watch the magical dance of the faeries in a safe environment. Our town and our elders see a great need to reflect on how to balance our interactions with the universe. During our festival, white energy raises from the ground while purple energy falls from the skies. It balances in front of our eyes. As it has always been. Tonight we have a guest, Sara, who is going to read a faerie story from her land, while a bard plays along. We hope you find the performance as mesmerizing as we do. Since you are likely to return here on a time beyond the festival, the forest’s true name is Luthier’s Grove, as only the finest musical instruments in the land are created from the sacred wood of the Grove. Once the wood has been blessed by the silent monks, it is taken to the Master Bards for their handling. But that is for another time… Enjoy the Festival, Remag Crimson, Soothsayer for the King.

  • The camera is stationary throughout the experience.

VR Bearclaw’s ForgeVR Bearclaws Forge tm Meta3DLogo Feature Graphic 1024 x 500

Another beautiful day in Riverton, and for Bearclaw, it’s another day to prepare for war. It seems inevitable. Peace can lull your tribe into a sense of security. He should know. When he was a lad, he was apprenticing with his father as word came down that the Darkbeard Tribe was on the move. The town was unprepared, and there was great loss… Bearclaw relives that fight again and again, and has dedicated his life to the preservation of his town. He wants to save them from the loss he felt… and he does… one blade at a time. Bearclaw feels a longing for his youth and you can hear the mournful music that comes with this sadness. In the background, you can hear the sounds of battle, from his past… and his future. Are you ready to become his apprentice? Or… use your imagination to create your own story.

  • The camera is stationary throughout the experience.

 


 

About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including Discovery Channel, Mattel, and Syfy Channel. Additionally, Meta 3D Studios services small to large sized game and app clients with their interactive product, art, and animation needs. If you’d like to learn more about how we work with clients, visit our Case Studies page. Please contact Billy Joe Cain at billycain@meta3dstudios.com or (512) 521-8874 for more information.

Virtual Reality Developer Meta 3D Studios Partners With Advertising Company Immersv at CES

Meta 3D Studios and Immersv CESMeta 3D Studios’ Ad-supported VR Experiences Allow Customers to Try Before They Buy

AUSTIN, TX., January 8th, 2016: Interactive industry veteran Meta 3D Studios, founded in 2005, has expanded their Virtual Reality offerings by integrating Immersv’s advertising network in their VR apps.

“Immersv is excited to have Meta 3D Studios create custom builds of their apps for our customers for the Consumer Electronics Show. They were able to integrate our ad network seamlessly with our easy to implement SDK. At our booth, the developers’ reactions have been very positive,” says Rob Carroll, Head of Publishing at Immersv.

CES is the world’s gathering place for all who thrive on the business of consumer technologies. Held in Las Vegas every year, it has served as the proving ground for innovators and breakthrough technologies for more than 40 years—the global stage where next-generation innovations are introduced to the marketplace.

Game and application developers welcome advertising within their products as it allows them to create  free app experiences, while still generating revenue for the titles from the ad placement. When Immersv’s discovery platform appears within an app or game, users are transported into a “virtual theater,” where the advertisements are played on a movie screen or are delivered in a complete 360 degree experience.

VR Bearclaws Forge tm Meta3DLogo Feature Graphic 1024 x 500“It’s a new way to deliver ads that is extremely immersive, because VR just takes you away to another place. Our customers are blown away by the experience,” says Billy Joe Cain, Business Development Director for Meta 3D Studios. “Implementing it was easy and it’s been great working with Immersv. Having our applications, such as VR Bearclaw’s Forge, shown at CES is a huge opportunity for us. Not only are we happy to be supporting our partners at Immersv, we’re excited to be part of the growing Virtual Reality market,” says Cain.

The VR market is exploding. Consumers will spend $5.1 billion on virtual reality gaming hardware, accessories and software in 2016. That’s up from the $660 million spent in 2015, according to a new report from SuperData Research. Meanwhile, the global market is expected to grow to $8.9 billion in 2017 and $12.3 billion in 2018.

VR Metaverse Logo 672x372 for Featured Image In WordPressIn 2015, Meta 3D Studios released eight VR applications for Google Cardboard, and is preparing to release a compilation of many of them into a single title, called VR Metaverse, on Oculus Rift, a newer and more powerful VR system that is owned and backed by Facebook.

“Releasing apps for Google Cardboard is really exciting because they use smartphones for their high processing power, which keeps their cost down for the consumer,” says Cain. “Moving into Oculus development is great because it’s for the higher end consumer. We want to be where the consumer wants us to be.”

 


About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including Discovery Channel, Mattel, and Syfy Channel. Additionally, Meta 3D Studios services small to large sized game and app clients with their interactive product, art, and animation needs. If you’d like to learn more about how we work with clients, visit our Case Studies page. Please contact Billy Joe Cain at billycain@meta3dstudios.com or (512) 521-8874 for more information.

About Immersv

Immersv is a virtual reality discovery and advertising platform, founded by the team that created the largest app distribution platform on Facebook and then again on iOS and Android. For more information, contact Rob Carroll at rob.carroll@immersv.co. Immersv can be found on the web at http://immersv.co

Read more on Gamasutra.

Designing and Building A Virtual Reality Application for Oculus Rift: VR Metaverse

VR Metaverse Logo 672x372 for Featured Image In WordPress

Fertile GroundUnity 3D Logo

Working with clients all over the world, we have gained experience with many interactive tools. One of them is a game engine called Unity 3D, which we have used on dozens of successful projects. When we first found out that VR was becoming available to mass markets through Google Cardboard, we knew that we needed to become experts… and quickly. [Learn more about Virtual Reality and Augmented Reality here.]

Becoming ExpertsVR Zen Garden tm Meta3DLogo Feature Graphic 1024 x 500

We started our first application, VR Zen Garden. Our goal was to release a meditation app called VR Zen Garden. It was designed, set up and built the scene in Unity. During this work, we developed some best practices for use on future projects, including project layout and directory structure as well as customized packages that could be used across all apps.

Internal Training

We created a process of generating a VR app. There are a few basics that include add ing the Google Cardboard SDK, setting up a logo screen and filling out the correct data during the build process. Once an app is completed, the submission process requires creation of descriptive text and multiple sizes and types of supporting artwork, screenshots and logos.

Over the course of a short period of time, six additional apps were created. They were designed as introductions to VR, in that they require no button presses or interface menus and “just work.”VR Family Friendly Fun with ALL VR AppsMeta3DLogo 4096 x 2304

Second Generation Interactive Evolution

During the creation of other apps, another team worked on an all-ages-appropriate haunted house, called VR Poltergeist Manor. This was designed to be a fully interactive experience, taking you on a guided tour through the Manor. It was released the week before Halloween, 2015.

The final VR app created for Cardboard is a fantasy scene, VR Palace of Orb, that takes you on a floating trek through the mysterious domicile. It was decided that it would become an exclusive within our next product, being created for Oculus Rift.

SynthesisVR Metaverse Main Menu 700x394

Once our individual apps were completed, the idea for a compilation came up and we began work to bring it to life. We decided that a “Meta” verse would be a great name for it, since you would be visiting multiple ‘verses. You begin in a desert, with sand dunes and a brisk wind blowing sand across your view. Before you stands six doors, each with a different appearance. The doors were designed to match the ‘verse to which they are attached.

Ease of Travel Between ‘VersesVR Metaverse Logo

The design goal, again, was to create a beginner’s VR experience that had little to no interface. Specifically, we wanted to avoid the need to use a keyboard or mouse. The challenge was to find a way to elegantly allow users to make a ‘verse selection and, once inside that ‘verse, make their way back to the main hub. It made sense to us, based upon much research and prior experience, to activate things when you “look” at them. What is important to users is that they understand that their actions are what affect the objects, so when you look at them, they begin to animate. In the case of the Metaverse, when you look at a door, it opens, and after a couple of seconds you enter. Each door takes you to the ‘verse that corresponds with one of the apps from above.

Dorothy Going HomeThe next challenge was returning the user to the main hub area, again, without a mouse or keyboard. We opted for an interface that is as unobtrusive as possible, and taking a cue from Dorothy in the Wizard of Oz, by using your “feet.” Where she had to click her heels, users just look down to see a compass. Looking at the compass causes it to rotate. One full rotation takes you back to the Metaverse.

Going Forward

The nature of the Metaverse is that it can be expanded infinitely, and that is the current plan. As new ‘verses are created, new doors can be added. Currently there are six doors, as you can see represented in the circular icons in the logo. What do you think, should we keep the logo the same to indicate that it started with six or should we update it as new ‘verses are built?

Update

January 29, 2016: VR Metaverse is now live on Oculus Share!


About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including Discovery Channel, Mattel, and Syfy Channel. Meta 3D Studios services small- to large-sized game and app clients with their interactive product, art, and animation needs, and helps to launch hundreds of diverse projects worldwide. Visit our Case Studies for more information about Meta 3D Studios and how we work with our clients.

VR METAVERSE, VR METAVERSE logo, LOAD AND LOOK VR, VR PALACE OF ORB, VR POLTERGEIST MANOR, VR HAUNTED HOSPITAL, VR FORSAKEN CITY, VR ZEN GARDEN, VR SCARY FOREST, VR BEARCLAW’S FORGE, VR HAPPY FOREST, VR ALIEN ATTACK, META 3D STUDIOS, and the META 3D STUDIOS logo are trademarks of Meta 3D Studios, Inc.

Enough Already! Just What *IS* Google Cardboard?

New ShimmerIt’s a Floor Wax! It’s a Dessert Topping! It’s Both!

While it’s true that you wouldn’t want to use it for either of those, Google Cardboard is more than a cardboard box. It’s a way that Google is unifying a platform for developers and users. And along the way, they’re making it easy for people to afford to enter the realm of Virtual Reality. Think of it as Virtual Reality Garanimals. (Did I just show my age?)

Put It In Your Phone

Google Cardboard is an app that allows you to access virtual reality on your phone. Download the app and install it. Run the app and check out some VR. But wait… I see two images, one for my left eye and one for my right… did we forget something?

Put Your Phone In ItGoogle Cardboard open with Phone

Google Cardboard is a device that allows you to insert your phone and use your phone’s screen to view Virtual Reality through large lenses that focus your view perfectly on the screen so your phone’s screen becomes a huge movie screen. And since we’re talking about VR, it’s a huge 3D movie screen! If a device says it is Google Cardboard, like the Mattel VR View-Master, it means it is compatible with everything called Google Cardboard.

Put It In Your AppWorks with Google Cardboard

For developers, Google Cardboard is a way to easily support all devices that are compatible with Google Cardboard. When you build your Virtual Reality app, add a few of the magic sprinkles from the Google Cardboard wizards, and you’re ready to rock the Cardboard, rock the Cardboard. As a developer, you know that your application is going to work on all the Google Cardboard devices.

Still Confused? 

Don’t worry! Here’s a video that does a good job of explaining everything you need to know. Below the video is a list of device manufacturers and links to more items of interest. Write us if you have questions!

Google Cardboard HeadsetsWin-a-View-Master-Virtual-Reality-Viewer-from-Mattel

First of all, there are lots. All of these are compatible with the GC software. The only thing you need to keep in mind is that some phones do not fit in some of these. As a device consumer, be sure to check the size restrictions. It all, essentially, comes down to the size of the phone or the phone’s viewscreen.

Our favorites are: Google Cardboard Viewers themselves because they are inexpensive and work, Mattel’s VR View-Master because RETRO COOL, and Merge VR because they are soft and our kids can drop them without us being too worried about our expensive phones getting damaged. Hey, testing is important!

Get a Google Cardboard Headset NOW!

Google Cardboard brings immersive experiences to everyone in a simple and affordable way. Whether you fold your own or buy a Works with Google Cardboard certified viewer, you’re just one step away from experiencing virtual reality on your smartphone. All of the viewers here carry the Works with Google Cardboard badge, which means they work with your Cardboard apps. So find the viewer that fits you (and your smartphone) best, then enjoy your favorite immersive experiences.

Additional devices we have identified are listed below. If we missed any, please tell us in the comments! 

3Csmart, 3Deva, AGPtek, Aizbo®, Altergaze, Andoer, AntVR, Archgon VRock, Archos VR, Ariic, AuraVR, Baoer Cardboard Valencia, Baofeng Mojing III, Bluenet, BoboVR, Bravozone, C1-Glass from Goggle Tech, Carl Zeiss VR One, CHICHO, Cmoar, Color Cross, CST-01, Davyci, DEFAIRY, DESTEK®, Dive VR, DODOcase, Durovis Dive, Eachbid, ebtintin, eimolife® 2.0, Ewin, FAVOLCANO, Fibrum, FIVESUNG®, FreeFly VR, GameFace, Geekercity®, GYD VR Headset, Hasbro My3D Viewer, Homido VR, Hossen, I AM CARDBOARD EVA Version, IMAX, Increase Max Edition, J-DEAL®, JHB 3D Glasses, Karas 3D, Kingfansion, KKmoon, Lakento, LEAP-HD, LightsCastle 2015, Ling VR, Linkcool, Minisuit, Noon VR, Phoneix, Pinc VR, Playglass, PowisCustom, PU Leather and Microfiber 3D Glasses, Purple EVA 3D Glasses, Refugio3D, Ritech 3D Glasses, SimpleVR, SUNNYPEAK, Sunsbell®, Tagstand, TEEFAN®, US OFTENBUY, Voberry®, VR Envy Velocity, VR ONE, vrAse, VReyeGO, Wecharger, XA, Xin Gear, ZwTech. WHEW! Which do YOU want? 

About Meta 3D StudiosFamily Friendly Fun tm 500 x 500

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including Discovery Channel, Mattel, and Syfy Channel. Meta 3D Studios services small- to large-sized game and app clients with their interactive product, art, and animation needs, and helps to launch hundreds of diverse projects worldwide. Visit our Case Studies for more information about Meta 3D Studios and how we work with our clients.

Our original VR titles can be found here.

VR POLTERGEIST MANOR, VR HAPPY FOREST, VR SCARY FOREST, VR HAUNTED HOSPITAL, VR ZEN GARDEN, VR BEARCLAW’S FORGE, VR ALIEN ATTACK, VR FORSAKEN CITY, META 3D STUDIOS, and the META 3D STUDIOS logo are trademarks of Meta 3D Studios, Inc.

 

Meta 3D Studios Releases Virtual Reality Haunted House For Halloween

VR Poltergeist Manor™ Brings Horror To Virtual Reality On Google Cardboard and Mattel’s VR View-Master

VR Poltergeist Manor tm Meta3DLogo Feature Graphic 1024 x 500

AUSTIN, TEXAS (October 21, 2015) – Meta 3D Studios, developer of custom Virtual Reality experiences for Google Cardboard, Mattel’s VR View-Master, and other VR devices, announces today the release of the virtual reality haunted house VR Poltergeist Manor. Players are transported to a stately manor where they explore the abandoned home and discover there is more than cobwebs awaiting them. As the player is moved throughout Poltergeist Manor, they only need to look around to enjoy the high-quality, stereoscopic virtual world, hear high-fidelity audio, and experience the world in 360 degrees (up, down, left, right, and behind you). VR Poltergeist Manor is available on Google Play for $2.99.

For a fully immersive, haunting experience, Meta 3D Studios has collaborated with Syrinscape just in time for Halloween. The VR Poltergeist Manor is enriched with the spine-chilling sounds from Syrinscape’s Halloween Survival 6-Pack SoundPack, which bundles six of Syrinscape’s most-icky and terrifying SoundSets for $19.99, and sets up a truly spooky Halloween experience for home, work, for use in Halloween-themed board games, or even to take along trick-or-treating on mobile devices.

Meta 3D Studios has other virtual reality experiences available on the Google Play store, including Haunted Hospital, Zen Garden, Bearclaw’s Forge, and Alien Attack. Each Virtual Reality experience is optimized for ease of use. Launch the application and travel to a high-quality, stereoscopic virtual world with h igh-fidelity stereo audio. Each experience is easy to use and understand, kid-friendly, and introduces people to the power of Virtual Reality. They are designed for people who wish to have a very streamlined experience without confusing controls or navigation. All apps are free from Advertising and In-App Purchases as they are geared for children.

Load them, view them, and share them with your friends!

VR Family Friendly Fun with ALL VR AppsMeta3DLogo 4096 x 2304

About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including Discovery Channel, Mattel, and Syfy Channel. Meta 3D Studios services small- to large-sized game and app clients with their interactive product, art, and animation needs, and helps to launch hundreds of diverse projects worldwide. Visit our Case Studies for more information about Meta 3D Studios and how we work with our clients.

VR POLTERGEIST MANOR, VR HAUNTED HOSPITAL, VR ZEN GARDEN, VR BEARCLAW’S FORGE, VR ALIEN ATTACK, META 3D STUDIOS, and the META 3D STUDIOS logo are trademarks of Meta 3D Studios, Inc.

About Syrinscape

Using a powerful audio engine and complex algorithms to produce ever-changing soundscapes and rich encounter-specific music, Syrinscape conjures every aural landscape imaginable, from ethereal forests and stony shorelines, to dank, vermin-filled dungeons, to the spooky depths of the underdark. Designed by accomplished composer and tabletop gamer Benjamin Loomes, along with the developers at the Interaction Consortium, Syrinscape builds on more than 8 years of prototyping and community feedback. Syrinscape is based in Australia. Syrinscape is available for a wide range of devices, including PC, Mac, Android Tablets, iPhones and iPads, and the players can be downloaded via syrinscape for free.

Press On The Web

Gamasutra
Gaming Cypher
Games Gazette Online

3 Reasons We Use Basecamp For Communication On Distributed Projects

Basecamp LogoAs a solutions provider to hundreds of complicated, communication-intensive interactive projects, we have used many project tracking / sharing solutions. Some are good; some are bad. Clients may have their own preferred tools, and we adapt to them immediately, but when we recommend a tool, it’s Basecamp.

The most important part to get right on an interactive project is communication. Creating a perfect plan before embarking on a project with many things that can go right or wrong, have multiple interpretations as to what “feels right” as a user, and having team members that are potentially spread all over the world is fraught with danger. Almost every project you research lists lack of clear communication as its number one problem. How do you solve for that?

#1 Transparency

TransparencyNothing helps communication more than a clear view of a project. Basecamp allows clients and all staff members to see what is happening at any time. From messages that are visible at all times to To Do lists that can include pictures and other files, as long as everyone is committed to the goal of transparency, getting a snapshot of the current project at any time is a huge boon for all team members and managers.

#2 Ease of Use and Communication

Most of our clients learn how to use Basecamp within minutes or hours. Messages and To Do items, when added or changed in any way, are sent through email to all the parties that are added to the email update list. This keeps the amount of email communication focused upon tasks that are relevant to them, instead of being inundated by everything. Launching Basecamp to see details or respond requires one click in an email. And Basecamp runs in a browser. How much easier can that be?

#3 Project Memory

While there are many ways to track the history of a project, one of the biggest challenges to a distributed group is to find a way to have new people brought onto the project and have them “catch up” to where the project is at the moment. Basecamp allows all users to go through the project’s history at their own pace, without having a manager spent an inordinate amount of time away from their main responsibilities of keeping the entire project running.

In Summary

Distributed teams in different time zones require special attention to communication. Nothing beats co-location for full communication, but Basecamp’s ability to provide transparency, ease of use that leads to better communication, and project memory has provided us a great tool to provide with what our clients want… success!

 


About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including Discovery Channel, Mattel, and Syfy Channel. Additionally, Meta 3D Studios services small to large sized game and app clients with their interactive product, art, and animation needs. If you’d like to learn more about how we work with clients, visit our Case Studies page.

Our goal is to help and assist you in getting your projects successfully completed and launched worldwide. With a background of hundreds of projects from all continents and corners of the world, it is our continued commitment to offer an attractive and diverse selection of affordable services to our valued clients. We’re here to make your project awesome.

Please contact Billy Joe Cain at billycain@meta3dstudios.com or (512) 380-9373 for more information.

Tell Us About Your Project

A Vivacious Showing of Valve’s New VR Tech

Vive Headset Sensors and Controllers


What is the Vive?

The Vive is Valve’s new Virtual Reality (VR) headset that is set to compete with the Oculus Rift in 2016. It has one VR headset, two room sensors and two hand controllers (one for each hand). To set it up, you place the sensors on the ends of the area you want to designate for play. A 4×4 foot area is needed but an 8×8 foot area is suggested for the best experience. The hand controllers are the size of sword handles and are considered to be “One to one movement,” meaning they perfectly follow your real world hand movements while you move them around in the virtual world.

You can find more technical specifications here at Valve’s website

What Is The Experience?

At the “VR Austin Meetup: September 2015 Edition at the North Door here in Austin, TX, several companies had a showing of their titles using the Vive. There was a large amount of space designated for the Vive on the show floor, with the device’s room sensors placed on poles about 8 ft above the ground. There was a two hour wait to try the Vive experience, due to the length of the demonstrations, but it was worth it. Almost immediately after putting on the goggles and grabbing the controllers, I felt like I was in a completely different world.

The room sensors were tracking my hand movements and my physical location in the world space inside the game. In other words, when I walked around, the game knew where I was.

In the game I played, you guide planes to a runway and do other tasks that help make the airport run smoothly. It was amazing! When I was guiding them, I was in the air, and the perspective made me feel like a giant grabbing onto planes in a very intuitive way, I did not need to guess if I was grabbing the gameplay objects; it just worked. Other parts of the game changed the perspective so that  I felt like I was a normal-sized person, I put out a few fires on some planes that had landed and also scared off seagulls that got in the way of the planes landing. The game was amazingly fun and it was only one of the five awesome game titles being shown. I was having too much fun and I lost track of time. It turned out that I had been playing for a good fifteen minutes!

Vive Vs Oculus Rift

Comparing Vive directly to Oculus Rift, the current trend setter in virtual reality headsets, there are some major differences and strengths. The Vive requires a large amount of space to be effective, which to be honest, not many people have in their living rooms or bedrooms. With the Oculus you’re mostly stationary at your desk and use your mouse or gamepad to move around. The games shown for the Vive seem to stay within a virtual space created by its sensors, meaning you can only move around in the space created by the Vive. The Oculus seems to be more geared for use with most games out in the market, similar to a close up monitor, and with the Vive’s ability to let you physically move around, companies will need to develop games specifically for it.

The choice is yours to decide what to get when both devices are released to consumers in 2016. If you have the space and want to truly feel like you’re in a virtual world out of the box, I suggest checking out the Vive when it’s demonstrated, the experience might be the only thing keeping you from joining the future of VR.

 


About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including Discovery Channel, Mattel, and Syfy Channel. Meta 3D Studios services small- to large-sized game and app clients with their interactive product, art, and animation needs, and helps to launch hundreds of diverse projects worldwide. Visit our Case Studies for more information about Meta 3D Studios and how we work with our clients.

Our goal is to help and assist you in getting your projects successfully completed and launched worldwide. With a background of hundreds of projects from all continents and corners of the world, it is our continued commitment to offer an attractive and diverse selection of affordable services to our valued clients. We’re here to make your project awesome.

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User Interface And The Importance Of Vector Art

Bitmap versus Vector

Vector Art Gives You Professional Results

User Interface (UI) is how your user is going to navigate your app, website and AAA game. Having clean readable UI is an art form in itself and to start getting professional results you need to use the power of vector art. Vector graphics use mathematics to draw a line to two separate points on the screen. Don’t let the math behind the process intimidate you; most programs make using vector art as easy as using any paint or 3D art program.

Why Use Vector Over Bitmap Graphics And What Is The Difference?

Bitmap graphics uses “pixels” to draw squares on the screen of a specific resolution. The problem with this is they are set at a certain resolution and can become blurry with improper use, especially for video games. Vector graphics does not suffer this problem they do not rely on resolution to create the image. Vector can be as small as a postage stamp and as large as a football field logo and have the same quality. When you make vector art, it is very useful for any interface that is going to change size or shape, over mobile and console.

Vector Can Be Made Any Size Immediately

There are a few challenges to vector art, but as technology improves these are being addressed. Most software programs currently use bitmap graphics to display their images, but vector has that covered. You can export a vector image at any resolution desired and will create a perfect bitmap for your resolution with no human error.

What Programs Use Vector Graphics?

There are many programs but the most popular paid one is Adobe Illustrator and, for free vector tools, Inkscape is a powerful alternative. I use Illustrator because of the ease of use and also all the options available to edit a vector shape along with the superior tools. Photoshop has a vector hybrid using the pen tool. It takes a vector shape and automatically converts it to bitmap. Its also useful using this tool to get the best selections and resolutions in Photoshop.

What Is The End Goal?

Using vector graphics is the best way to show clean, perfect images in today’s User Interfaces (UI). Good UI keeps people focused on the information it provides and bad UI can seriously detract from the real meaning or goal of your product. The first step to making a professional piece of UI art is using vector graphics.

 


About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including Discovery Channel, Mattel, and Syfy Channel. Meta 3D Studios services small- to large-sized game and app clients with their interactive product, art, and animation needs, and helps to launch hundreds of diverse projects worldwide. Visit our Case Studies for more information about Meta 3D Studios and how we work with our clients.

Our goal is to help and assist you in getting your projects successfully completed and launched worldwide. With a background of hundreds of projects from all continents and corners of the world, it is our continued commitment to offer an attractive and diverse selection of affordable services to our valued clients. We’re here to make your project awesome.

Please contact Billy Joe Cain at billycain@meta3dstudios.com or (512) 380-9373 for more information.

Tell Us About Your Project

‘Miko Mole’ Shines On Steam™ As Players Go Gem-Hunting For Diamonds & Jewels


Meta 3D Studios’ Latest EnsenaSoft Partnership

Meta 3D Studios has worked with EnsenaSoft on multiple projects and this is our latest collaboration. We participated on the development for Miko Mole from conception, providing Level Design, Systems Design, Quality Assurance, Art, and Animation.

EnsenaSoft has released the game to the Steam™ Community and are looking for feedback and your votes. If you have a Steam™ account, please log in and let them know what you think!


Who Switched Off The Lights?!?

Mexico City, Mexico, September 8th 2015: PC arcade puzzler Miko Mole, featuring the charismatic and irresistibly charming Miko with a passion for gems is on Greenlight via Steam™ snatching up votes pending its worldwide release. Developed and published by EnsenaSoft, Miko Mole takes inspiration from some of the best classics of all time, including Boulder Dash®, Worms™, Stealth 2™and Unmechanical™, and invites players “down under” to an exciting adventure hunt for gems in the darkest of caves.

Miko’s Mission

Miko Mole is on a mission to become master thief by collecting enough diamonds on each level to open its exit to progress. Dig down, dig deep, and uncover precious gems for Miko, but be careful, as each level requires quick reflexes and cunning strategy to avoid the many obstacles, surprises, traps and tricky puzzles, not to mention the many enemies such as bats, skunks and rats. Certain objects of the environment can be manipulated granting access to otherwise inaccessible areas if you are stuck. Miko Mole is a lot of fun with its stealth-action gameplay and mind-bending puzzles. Throughout the game, cool gadgets unlock such as the headlamp and eagle’s eyes. Without those, Miko becomes stuck, and his quest for gems is over. The ability to grab and move objects, and the ability to blow-up stuff is not just insanely cool; it is a recipe for success.

Help Miko On Steam Greenlight!

Support Miko Mole via Steam™!

About Miko Mole

Miko Mole features exceptional gameplay, fun challenges, groovy music, hilarious sound effects and of course Miko and his many minion characters.

Journalists interested in further information, additional assets or access to an exclusive playable demo are welcome to contact GAME PROMOTER™ by sending an email to press@gamepromoter.biz. Members of the press are encouraged to visit the following links for recent updates to this and other great games by the developer:

Developer Website | Facebook | Twitter | YouTube™ Channel

Boulder Dash® is a registered trademark of First Star Software, Inc.

 


About Meta 3D Studios

Meta 3D Studios, founded in 2005, is an application and game development company in Austin, Texas that creates custom-branded interactive experiences for clients, including Discovery Channel, Mattel, and Syfy Channel. Additionally, Meta 3D Studios services small to large sized game and app clients with their interactive product, art, and animation needs. If you’d like to learn more about how we work with clients, visit our Case Studies page.

Our goal is to help and assist you in getting your projects successfully completed and launched worldwide. With a background of hundreds of projects from all continents and corners of the world, it is our continued commitment to offer an attractive and diverse selection of affordable services to our valued clients. We’re here to make your project awesome.

Please contact Billy Joe Cain at billycain@meta3dstudios.com or (512) 380-9373 for more information.

Tell Us About Your Project